![]() ![]() A negative Planet score affects how many minerals, energy and nutrients are produced in fungus squares. A positive Planet score also gives an unit the chance to capture alien owned native lifeforms that they are attacking. (Mathematics version: n times planet score=bonus or penalty to PSI attacker). Also units get a set bonus or penalty while attacking in psi combat equal to a set number times the planet bonus or penalty. Generally affects how much ecodamage occurs at each base due to mineral production. A -3 Growth penalty and below prevents your bases from increasing their population size. A +6 and above growth bonuses causes all of your bases to enter a population boom and thus grow in size each turn provided their are sufficient nutrients and hab facilities. A -3 and below police penalty create additional drones for each unit away from either your territory or base.Ī positive or negative growth score either increases or decreases how many nutrients a base is required to save before its population increases. ![]() A -1 and below Police penalty prevents you from nerve stapling drones. 2 Morale and below halve all positive attack and defense modifiers for units, including morale modifiers.Īffects how many military units can be used as police. Gives either an additional talent or drone at each of the factions bases equal to the bonus or penalty (essentially +2 or -2 psych).Īffects the morale level that your units start at. TALENT: (Warning: this bonus does not appear normally on social engineering window except under faction power with support icon and in datalinks under social models) A support score of -SUPPORT or below prevents new bases from getting free minerals. Conversely, Social, -GROWTH gives a -1 growth penalty to a faction.ĮCONOMY: (-Economy effects have no lower limit)Īffects the production of energy in bases and squares.Įfficiency affects how many bases you can build before Bureaucracy drones appear, how much energy is lost to inefficiency at each base and what percentage of economy, labs and psych are lost when you change the slider on the Social Window (if any).Īffects how many minerals are spent to support units at each base. Social Category: like PLANET, MORALE, ECONOMY, etc.Įxamples of layout and structure: Social, ++POLICE gives a +2 police bonus to a faction. Social Model: is a social setting like Green, Power, Democratic, etc. Theses have a limit of eight bonuses and penalties total per faction. They follow the layout of RULE, parameter. There are a large number of bonuses and penalties that can be given. The faction rules line determines almost all of a faction's special characteristics. ai-growth = Interest in population growth (aka Explore): 1 or 0.ai-wealth = Interest in wealth (aka Build): 1 or 0.ai-tech = Interest in knowledge (aka Discover): 1 or 0.ai-power = Interest in power (aka Conquer): 1 or 0.ai-fight = Willingness to use force to achieve goals (aka aggressiveness): -1, 0, or 1, higher numbers being more agressive.sing/plural = Is faction’s noun singular (e.g.(m)asc/(f)em/(n)eut = Is faction’s noun masculine, feminine or neutral.Examples: Spartans, Peacekeepers, University Examples: The Scientist, The Survivalist, The Humanitarian Start with "The" and capitalize each word. The first line of faction information contains various faction/leader names and the faction's general AI plan, what it focuses on and how aggressive it is.įormal, desc, noun, masc/fem, sing/plural, name, gender, ai-fight, ai-power, ai-tech, ai-wealth, ai-growth University Policy Faction name and personality To pursue pure research unfettered by outside motives and meddlingĬonducting all manner of unethical, immoral, and evil researchĭreaming up new ways to exterminate our species TECH, InfNet, TECH, 1, SOCIAL, ++RESEARCH, SOCIAL, -PROBE, DRONE, 4, FACILITY, 8Īcademician, brilliant, unethical, talented, reckless University of Planet, The Scientist, University, M, 1, Zakharov, M, 0, 0, 1, 0, 0, Each line other than the first is preceded by a space. It contains all of the factions bonuses, faction-specific AI inclinations, and many words used in dialogue. The first block of text used by the game starts with #FACTIONTEXT where FACTIONTEXT is the name of the text file associated with the faction (the intro lines starting with are ignored). Please post on the forums if you have any questions or find anything missing. This is a guide to creating and modifying Alpha Centauri faction text files. 1.2.6 Unlimited Bonuses Available only in SMAX.1.2.5 Unlimited Bonuses available in SMAC.1.2.3 Limited Bonuses available only in SMAX.1.2.2 Limited Bonuses available in SMAC.
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